Orc Problem: Level Loadouts & Strategies
Working setups for every chapter, compiled from the top-rated community guides. The x.1 challenge variants are covered in the achievements guide.
Chapter 1.2
Loadout: machine guns down the chokes, lasers providing support.
The easiest of the second set. Machine guns handle the streams; a laser or two catches the rest. Don't overthink it โ the tech tree does the heavy lifting here.
Chapter 2.2
Loadout: split your defenses between the two paths โ lasers + machine guns.
This one forces you to split your damage between paths. Keep an eye on laser bounce placement; it matters more here than anywhere in chapter 1.
Chapter 3.2
Loadout: grenades + lasers lock sections, machine guns pick off stragglers.
Don't defend the tunnels before the lanes congeal into chokepoints. Grenade slows plus laser walls hold whole sections; machine guns mop up anything that slips.
Chapter 4.2
Loadout: flamethrowers angled for chip damage + lasers shredding the horde.
Angle flamers to catch a bit of extra damage while lasers do the real work at the bottom. If you can keep orcs from piling up in the killzone, you're golden.
Chapter 5.2
Loadout: cannons (with their upgrade) + machine guns; lasers/teslas for support.
An awkward map at first, but the cannon upgrade lets it delete orcs outright. This is where you start dialing in placements for the non-beta towers.
Chapter 6.2 (perfect clear)
6.2's achievement asks for a complete clear without taking damage โ the hardest challenge in the game. Two community-verified approaches:
Approach A โ split the map (plant4):
- Cut off about half the map with laser gates.
- Hold the other half with cannon + machine gun spam, plus mortars blocking dead zones.
- Front every killzone with support weapons (flamethrowers/grenades), and put teslas in the back to catch leaks (teslas placed too close performed much worse).
Approach B โ forward defense (Kozer):
- Set defenses forward, toward the middle, facing the orc spawn blobs; mortars shell where the blobs form.
- Cover the rear final blocks with tesla towers โ the few enemies that leak are easy for them.
- If a straggler back-walks into a dead zone, missile it down. Abilities other than the default missile are allowed โ the achievement is about no damage, not no abilities.
FAQ
What's the easiest chapter?
1.2 โ machine guns down the chokes handle nearly everything.
Do I need the full tech tree for 6.2?
Effectively yes โ the challenge guides assume near-complete upgrades.
Can abilities be used in the x.2 levels?
Yes โ the "no abilities" restriction only applies to specific challenge achievements.
What towers work everywhere?
Tesla for cleanup, cannon for lanes, laser for walls โ the universal trio.
Related:Beginner's Guide & Best Towers ยทAchievements Guide ยทSystem Requirements