Tears of Metal: Beginner's Guide

Dying a lot in the early Acts? This guide is the survival onion โ€” six layers of not-dying, from health management to your army, distilled from the top-rated community guides.

Last updated: Aug 22, 2026 ยท compiled from top-rated Steam community guides

Layer 1: Health management

Run out of HP and the run ends (solo) or you go down and cost your team coins to revive (co-op). So the first rule is simple:

The healing sources in the game right now:

SourceCampfire with chicken
Heal5 HP (spawns on all maps)
SourceHealing Fountain (regular / golden)
Heal20 HP / 60 HP
SourceHealing area on global map
HealUnder 40% โ€” comparable to a golden fountain
SourceBoss defeated
Heal~30โ€“40%, slightly stronger than a regular fountain
SourceEvent areas on global map
HealUsually 20%+ of max HP, varies by event
SourceShop healing item
HealSmall (~20%) to large (30โ€“40%+)
SourceRuadh's special ability
HealFixed amount per hit, scales with meta progression

Almost all healing is percentage-based and can be boosted by the Healing Power modifier.

Layer 2: Block & parry

Two unlock priorities1. Unlock Wallace's "Stun on Parry" upgrade ASAP โ€” it applies to all heroes, not just Wallace. 2. Parrying a boss fills its stun meter faster than regular attacks. Parry bosses whenever you can.

Layer 3: Don't get hit

Layer 4: Shrines & events

Optional map events shape your build โ€” and can kill you. Rule: if your HP is low or the event looks too spicy, skip it.

Shrines award Family emblems for you or your ally; Slay Challenges give threat reduction and loot.

Layer 5: Army commands

Your battalion is damage, not decoration. Key rules first:

CommandInfantry
Effect400+ single-target damage โ€” captains and bosses only; won't miss once locked, but infantry must run to the target
CommandSpearmen
Effect1300+ AoE around the player/spearmen โ€” wipes fodder; targets a captain if no fodder; can't miss (spearmen dash in if far)
CommandArchers
Effect500โ€“800 damage zone under a target โ€” but the zone doesn't move, so only hit stationary/slow enemies; drops from anywhere

Allies also deal passive damage around you (not against bosses) โ€” scale roughly with their run-preparation damage value.

Layer 6: Solo vs co-op

Community consensus: a good co-op run is easier than solo โ€” but dying in co-op actively drains coins from your teammates (revives cost coins), so the first rule (don't die) matters even more in multiplayer.

FAQ

What's the best healing source?

Golden fountains (60 HP) and the global-map healing areas are the most reliable big heals. Keep coins ready for them.

Is parrying worth learning?

Absolutely โ€” it's free (no block-health cost) and it stuns bosses faster.

Should I do every shrine?

No. Broken Bones and high-wave Slay Challenges are optional risk/reward โ€” skip them on low HP.

Which hero should I start with?

Community suggests Ruadh for beginners โ€” his special ability heals per hit.

Related:Combat Guide ยทWallace's Secret Weapon ยทAchievements Guide